Structured split of quads into triangular elements
Posted: Sun Feb 12, 2017 12:58 pm
Good day all,
I am able to split my quads into 4 crossing triangles using the option: utilities/preferences/Meshing->Symmetrical Structures. And it works perfectly.
The issue is, that when I run my anal sys (using PFEM) even at time 0.0 (no deformations or whatsoever) the triangles immediately loose their arrangement. That is, I cannot keep them as 4 diagonally crossing triangles composing the geometry, but rather they change their pattern and loose this configuration.
Do somebody has any clue on how to improve this, or what could be a reason?
Thanks a lot in advance,
Abdiel
I am able to split my quads into 4 crossing triangles using the option: utilities/preferences/Meshing->Symmetrical Structures. And it works perfectly.
The issue is, that when I run my anal sys (using PFEM) even at time 0.0 (no deformations or whatsoever) the triangles immediately loose their arrangement. That is, I cannot keep them as 4 diagonally crossing triangles composing the geometry, but rather they change their pattern and loose this configuration.
Do somebody has any clue on how to improve this, or what could be a reason?
Thanks a lot in advance,
Abdiel