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[ GiDlist ] Surface connectivities?

Posted: Mon Apr 30, 2001 1:20 pm
by Ramon Ribó
Hello,

Comand *GlobalNodes can have as arguments: invert, swap and swapinvert
you can play
with them.

Also, it is possible to use the command in this way:
*GlobalNodes(2)
And it will return the second node of the face. Then, it is easy to
write them in inverted
order.

Regards,


-----Mensaje original-----
De: owner-gid at gatxan.cimne.upc.es [mailto:owner-gid at gatxan.cimne.upc.es]En
nombre de Matthew Profit
Enviado el: lunes, 30 de abril de 2001 12:54
Para: gidlist at gatxan.cimne.upc.es
Asunto: [ GiDlist ] Surface connectivities?


Hello,

Is it possible to alter the sense of the element connectivites within Gid??

I running some contact problems and hence need the surface element
connectivities for the contact input. The output which Gid is giving is
opposite to the direction I require.

Can this be altered within a "*Set Cond" statement where i am looping over
the face elements using "*GlobalNodes" for the surface connectivities??

Obviously, I could alter the format in the FE code, but i would like keep
the code in its original format.

Thanks in advance,
Matthew

[ GiDlist ] smooth mesh

Posted: Tue May 01, 2001 3:47 am
by Pablo Perez del Castillo
Hi;
is it possible to smooth mesh without generate the mesh again?, sometimes i saw
elements with bad shape (triangle elements), is it possible to split elements
without generate the mesh again?.

[ GiDlist ] smooth mesh

Posted: Wed May 02, 2001 10:35 am
by Enrique Escolano
After meshing, a smooth algorithm is automatically applied.
This smoothing cannot be manually applied.
Split triangles are not available.
If the mesh is too small it is possible to move some nodes to enhance the
shape.
(see Edit Mesh-Move Node)

----- Original Message -----
From: "Pablo Perez del Castillo" pablopdc at terra.es
To: gidlist at gatxan.cimne.upc.es
Sent: Tuesday, May 01, 2001 4:47 AM
Subject: [ GiDlist ] smooth mesh


Hi;
is it possible to smooth mesh without generate the mesh again?, sometimes
i saw
elements with bad shape (triangle elements), is it possible to split
elements
without generate the mesh again?.