Dear sir,
About your questions
(1) Once the triangulated surface has been read into GID, is there a way to manipulate it so as to come up with a smooth surface using nurbs?
Dxf is a very bad graphics exchange format, it don't support NURBS surfaces, then smoot surfaces are translated as a collection of triangles, and it's not possible to recover the original smooth shape. For a simple geometry, like yout two cylinders, it's better to reconstruct them in GiD (by revolution, etc), using the imported geometry only to get some dimensions.
Check if your external CAD can export in other better formats, like IGES, Parasolid, ACIS or VDA
(2) Let's say I generate 2 separate volumes from 2 different triangulated surfaces. I experience problems when trying to subtract one volume from the other one. I receive an error message saying 'Not Close Volume'. Can you help me? I am including a simpler example of my problem which involves the subraction of 2 cylinders generated from triangulated surfaces.
Boolean volume operations currently are slow and unstables in GiD.
They are slow because it's necessary to calculate all the intersections between lines-surface, and surfaces-surfaces. It works better with few smooth surfaces instead a lot of small triangles. After calculate intersections, and split entities, sometimes it's not possible to close a volume, and it's necessary manually solve some problem (some failed intersection, etc). This features must be enhanced for future GiD versions.
3) I am working with large meshes and find GID slow on a PC (Pentium M Processor 725 (1.60 GHz/400MHz FSB),512 MB Ram).
Do you think that the Linux/Unix version would run much faster on similar computer configuration, or is it that my PC is simply slow and I need to upgrade both CPU speed and RAM)
The Linux/Unix versions run at similar speed that Windows versions.
Best regards
Enrique Escolano
----- Original Message -----
From: "ya ya"
e_oung at hotmail.com
To:
gidlist at gatxan.cimne.upc.es
Sent: Saturday, August 06, 2005 12:28 AM
Subject: [GiDlist] Creating a 3D Geometry from triangulated arbitrary surfaces
Hi,
I have an arbitrary surface which has been triangulated outside GID and
converted into a .dxf file to be read into GID. I have the following
questions:
(1) Once the triangulated surface has been read into GID, is there a way to
manipulate it
so as to come up with a smooth surface using nurbs?
(2) Let's say I generate 2 separate volumes from 2 different triangulated
surfaces. I experience problems when trying to subtract one volume from the
other one. I receive an error message saying 'Not Close Volume'.
Can you help me? I am including a simpler example of my problem
which involves the subraction of 2 cylinders generated from triangulated
surfaces.
(3) I am working with large meshes and find GID slow on a PC
(Pentium M Processor 725 (1.60 GHz/400MHz FSB),512 MB Ram).
Do you think that the Linux/Unix version would run
much faster on similar computer configuration, or is it that my PC is simply
slow and I need to upgrade both CPU speed and RAM)
Thanks.
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