[GiDlist] About trimmed NURBS
Posted: Wed Apr 02, 2003 11:16 am
Hello,
My personal web page should be working again.
There is plenty of source code about NURBS in Internet. The problem
is that it has the basement but it is not normally too reliable.
Specially
for complex operations like intersections, tessellation and so on. Maybe
you can check the OpenGL companion, the GLU library, that has
tessellation
routines for NURBS and that now can be obtained with source code. Search
in:
www.opengl.org
A last comment: Trimmed NURBS surfaces are MUCH, MUCH more difficult
than
plain NURBS for some operations like tessellation, visualization and
others.
Do not hesitate to explain in this list your experiences and
successes in
these issues.
Regards,
--
Compass Ing. y Sistemas Dr. Ramon Ribo
http://www.compassis.com ramsan at compassis.com
c/ Manuel Girona, 61 bajos tel. +34 93 204 10 82
08034 Barcelona, Spain fax. +34 93 204 19 09
-----Mensaje original-----
De: gidlist-admin at gatxan.cimne.upc.es
[mailto:gidlist-admin at gatxan.cimne.upc.es] En nombre de ieea
Enviado el: miércoles, 02 de abril de 2003 9:20
Para: gidlist at gatxan.cimne.upc.es
Asunto: Re: [GiDlist] About trimmed NURBS
Dear Ramon Ramsan,
Thank you for your response. I am sorry being late to answer you... We
noticed that the server corresponding to your web site is now out, so it
is difficult for us to read your papers. Nevertheless, we have yet a
good experience using NURBS surfaces and especially how to read GID
ASCII files of geometry. In fact, we are looking for a software (C or
Fortran sources) which could help us to well study our GID's geometries
without creating mistakes, in particular with the trimmed surfaces which
are small different than the others. If you could advice us a good web
site, it would be great !
Thank you again for you answer and congratulations for GID.
G.W.R. Geis
Hello,
the surface contains an indicator for every line contained inside
it (SAME1ST or DIFF1ST). It tell if the line is to be taken in its
natural orientation or in the inverse. Then, a line has the existent
part of the surface in the anticlockwise side, taking as orientation
rule the right hand rule related to the normal of the surface.
If you want to implement the math's of it, you will have some
work.
You can find some pointers to some scientifical papers in my web
page where to find more:
http://gatxan.cimne.upc.es/ramsan
Regards,
--
Compass Ing. y Sistemas Dr. Ramon Ribo
http://www.compassis.com ramsan at compassis.com
c/ Manuel Girona, 61 bajos tel. +34 93 204 10 82
08034 Barcelona, Spain fax. +34 93 204 19 09
-----Mensaje original-----
De: gidlist-admin at gatxan.cimne.upc.es
[mailto:gidlist-admin at gatxan.cimne.upc.es] En nombre de ieea Enviado
el: martes, 18 de marzo de 2003 14:24
Para: GID
Asunto: [GiDlist] About trimmed NURBS
Dear All,
Now I'm developing a ray tracer with GID using NURBS surfaces.
I get the object description from the ASCII project.geo file. It
works very well on untrimmed NURBS surfaces, but I would like to
extend it to trimmed surfaces.
For the moment, I'm able to extract the 3D trimming curves and their
orientations. Is it possible to use these informations to implement an
efficient inside test ?
Generally speaking, could you tell me how GID can detect the inside
from the outside of the trimmed NURBS ?
Thank you in advance,
G.W.R. Geis
_______________________________________________
GiDlist mailing list
GiDlist at gid.cimne.upc.es
http://gid.cimne.upc.es/mailman/listinfo/gidlist
_______________________________________________
GiDlist mailing list
GiDlist at gid.cimne.upc.es
http://gid.cimne.upc.es/mailman/listinfo/gidlist
_______________________________________________
GiDlist mailing list
GiDlist at gid.cimne.upc.es
http://gid.cimne.upc.es/mailman/listinfo/gidlist
My personal web page should be working again.
There is plenty of source code about NURBS in Internet. The problem
is that it has the basement but it is not normally too reliable.
Specially
for complex operations like intersections, tessellation and so on. Maybe
you can check the OpenGL companion, the GLU library, that has
tessellation
routines for NURBS and that now can be obtained with source code. Search
in:
www.opengl.org
A last comment: Trimmed NURBS surfaces are MUCH, MUCH more difficult
than
plain NURBS for some operations like tessellation, visualization and
others.
Do not hesitate to explain in this list your experiences and
successes in
these issues.
Regards,
--
Compass Ing. y Sistemas Dr. Ramon Ribo
http://www.compassis.com ramsan at compassis.com
c/ Manuel Girona, 61 bajos tel. +34 93 204 10 82
08034 Barcelona, Spain fax. +34 93 204 19 09
-----Mensaje original-----
De: gidlist-admin at gatxan.cimne.upc.es
[mailto:gidlist-admin at gatxan.cimne.upc.es] En nombre de ieea
Enviado el: miércoles, 02 de abril de 2003 9:20
Para: gidlist at gatxan.cimne.upc.es
Asunto: Re: [GiDlist] About trimmed NURBS
Dear Ramon Ramsan,
Thank you for your response. I am sorry being late to answer you... We
noticed that the server corresponding to your web site is now out, so it
is difficult for us to read your papers. Nevertheless, we have yet a
good experience using NURBS surfaces and especially how to read GID
ASCII files of geometry. In fact, we are looking for a software (C or
Fortran sources) which could help us to well study our GID's geometries
without creating mistakes, in particular with the trimmed surfaces which
are small different than the others. If you could advice us a good web
site, it would be great !
Thank you again for you answer and congratulations for GID.
G.W.R. Geis
Hello,
the surface contains an indicator for every line contained inside
it (SAME1ST or DIFF1ST). It tell if the line is to be taken in its
natural orientation or in the inverse. Then, a line has the existent
part of the surface in the anticlockwise side, taking as orientation
rule the right hand rule related to the normal of the surface.
If you want to implement the math's of it, you will have some
work.
You can find some pointers to some scientifical papers in my web
page where to find more:
http://gatxan.cimne.upc.es/ramsan
Regards,
--
Compass Ing. y Sistemas Dr. Ramon Ribo
http://www.compassis.com ramsan at compassis.com
c/ Manuel Girona, 61 bajos tel. +34 93 204 10 82
08034 Barcelona, Spain fax. +34 93 204 19 09
-----Mensaje original-----
De: gidlist-admin at gatxan.cimne.upc.es
[mailto:gidlist-admin at gatxan.cimne.upc.es] En nombre de ieea Enviado
el: martes, 18 de marzo de 2003 14:24
Para: GID
Asunto: [GiDlist] About trimmed NURBS
Dear All,
Now I'm developing a ray tracer with GID using NURBS surfaces.
I get the object description from the ASCII project.geo file. It
works very well on untrimmed NURBS surfaces, but I would like to
extend it to trimmed surfaces.
For the moment, I'm able to extract the 3D trimming curves and their
orientations. Is it possible to use these informations to implement an
efficient inside test ?
Generally speaking, could you tell me how GID can detect the inside
from the outside of the trimmed NURBS ?
Thank you in advance,
G.W.R. Geis
_______________________________________________
GiDlist mailing list
GiDlist at gid.cimne.upc.es
http://gid.cimne.upc.es/mailman/listinfo/gidlist
_______________________________________________
GiDlist mailing list
GiDlist at gid.cimne.upc.es
http://gid.cimne.upc.es/mailman/listinfo/gidlist
_______________________________________________
GiDlist mailing list
GiDlist at gid.cimne.upc.es
http://gid.cimne.upc.es/mailman/listinfo/gidlist