Show scalars in gauss points
Moderator: GiD Team
Show scalars in gauss points
Is it possible to show just a colored point from a scalar result at each gauss point,
instead of drawing contour, extrapolation etc ?
I have a result flag (e.g. cracking) at a concrete element and just want to display that
flag (either by a colored point or a label) on the gauss point itself. It seems easy but I
have not found any way to do it. Thanks !
instead of drawing contour, extrapolation etc ?
I have a result flag (e.g. cracking) at a concrete element and just want to display that
flag (either by a colored point or a label) on the gauss point itself. It seems easy but I
have not found any way to do it. Thanks !
Re: Show scalars in gauss points
You can set the 'Display style' to Points, or 'Points bound'
then instead to see the elements filled or other kind of visualization the result is represented drawing a point on each gauss point.
You can also have somo control about how this 'point' is drawn in
Utilities->Preferences... Postprocess->Mesh elements
in 'Point element options' could set the 'point size' and quality, and a 'quality factor'. Each point could be represented as a dot, or as a sphere drawn from 'a photo' or as a polygon with more or less detail approximating a sphere.
You can also attach the zip of the model with the result, to test it with the specific type of element, amount and location of gauss point results, etc.
This is an example of a mesh of quadrilaterals with 1 gauss point, with a scalar result represented with 'Display stype'='Points bound'
then instead to see the elements filled or other kind of visualization the result is represented drawing a point on each gauss point.
You can also have somo control about how this 'point' is drawn in
Utilities->Preferences... Postprocess->Mesh elements
in 'Point element options' could set the 'point size' and quality, and a 'quality factor'. Each point could be represented as a dot, or as a sphere drawn from 'a photo' or as a polygon with more or less detail approximating a sphere.
You can also attach the zip of the model with the result, to test it with the specific type of element, amount and location of gauss point results, etc.
This is an example of a mesh of quadrilaterals with 1 gauss point, with a scalar result represented with 'Display stype'='Points bound'
Re: Show scalars in gauss points
Thanks a million for the detailed info !
Re: Show scalars in gauss points
It works fine, and you can overlay those points on the model geometry as well which is very convenient.
The only issue I have found is that the max and min values in the legend are calculated from the node-extrapolated
results and not by the gauss points results ! So they show very different values compared to the actual ones.
The only issue I have found is that the max and min values in the legend are calculated from the node-extrapolated
results and not by the gauss points results ! So they show very different values compared to the actual ones.
Re: Show scalars in gauss points
... and generally the legend adjusts the max and min according to all available results instead of the visible results only.
This is extra work because you have to change min and max every time by hand.
This is extra work because you have to change min and max every time by hand.
Re: Show scalars in gauss points
My bad, I had to select 'visible sets for this step' in options... now everything is perfect.
Thanks once more !
Thanks once more !
Re: Show scalars in gauss points
... except that max/min is calculated using extrapolated results on nodes when only gauss points are shown. But this can be fixed by user range.
Re: Show scalars in gauss points
about
There is a GiD variable to control this behavior, in Utilities->Preferences...the legend adjusts the max and min according to all available results instead of the visible results only.
Re: Show scalars in gauss points
This works fine, but it takes max and min from node-extrapolated results as well, right ?
Re: Show scalars in gauss points
Actually something really strange happens : results show correctly only for the very first time I open the preprocessor, and max/min values appear in a square box. The second time and after that, the square disappears and wrong max/min is shown in the legend...