The option “Move Point” not only apply a translation, also deform the
geometry.
This geometric deformation is a badly defined operation It can corrupt the
model
(if you deform moving a point, the lines must be also deformed, but the
interior of a surface
witn this contour lines is not able to be deformed on a compatible way).
This deformation, in general, only is valid for small displacements.
Enrique
----- Original Message -----
From: “LEWIS, RANDEL E” rlewis at oppd.com
To: gidlist at gatxan.cimne.upc.es
Sent: Monday, October 07, 2002 2:54 PM
Subject: RE: [GiDlist] GiD 7.1, UtilitiesMove, Malfunction
Why doesn’t the Utilities version of Move work like the Geometry-Edit
version which will move a singe point of a higher entity structure and then
update the links? In a 3D model having to move a series of related points
one point at a time rather than as a group is needlessly time consuming.
Having to destroy all the higher entities first in order to use the
Utilities version and then having to recreate the higher entities would be
even worse.
-----Original Message-----
From: Enrique Escolano [SMTP:escolano at cimne.upc.es]
Sent: Friday, October 04, 2002 2:15 PM
To: gidlist at gatxan.cimne.upc.es
Subject: Re: [GiDlist] GiD 7.1, UtilitiesMove, Malfunction
This is not a bug, the utility move, create a copy of entities only if
the selection cannot be moved because it is joined to another unselected
entities (or exists higherentites).
If you select a group of isolated entities, then this entitites are only
moved.
For example:
File: Move.gif
Regards
Enrique Escolano
----- Original Message -----
From: “LEWIS, RANDEL E” rlewis at oppd.com mailto:rlewis at oppd.com
To: gid at gatxan.cimne.upc.es mailto:gid at gatxan.cimne.upc.es>
gidlist at gatxan.cimne.upc.es mailto:gidlist at gatxan.cimne.upc.es
Sent: Friday, October 04, 2002 8:19 PM
Subject: [GiDlist] GiD 7.1, UtilitiesMove, Malfunction
The Utility function “Move” in GiD 7.1 appears to behave the same as
the “Copy” function. It creates new entities and does not reform the links
to moved entities. This is a severe limitation when editing 3D models. Is
there a work around or patch to fix this?
Randy
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